I ordered already one, too. So if you are able to deliver again an alternative, you already have at least one customerI ordered a MM and will have a close look once it arrives. Sadly the shop gives 20-25 weekdays delivery time :-(
I have a few ideas where the DJI app in its currents state seems to miss a couple of features, but first I need to understand how app / controller / drone interact. I am not sure if this drone uses the same SDK as their larger birds.
Its true the tello has a simple SDK mode to allow programming - but that wasn't used for TelloFpv. Instead TelloFpv uses the proprietary binary protocol that also the Ryze app uses. The SDK does not allow decent video quality, and some functions just aren't implemented.Is it even possible to write an own App for that device? The Tello was made exactly for that, providing an API for programming etc. For a "regular" drone I'd expect a more closed approach also for safety reasons. However seeing the DJI fly App and what it provides, I almost hope that I am wrong with my asumption that it might not be possible. The DJI App seems to lack such often-used APs like for 360° panoramas which I really cannot understand.
Can you please please please create an iOS app that supports flypad and VR mode? I would gladly pay 10 euros for that. As you have stated, iOS users are fewer but are willing to spend more.TelloFpv was developed in native Android java and there is absolutly no way of "porting" it to IOS. It would be a complete re-write from scratch in a different language. From a business perspective I should have done that earlier this year instead of spending time on failed experiments like FollowMe and vGPS but thats hindsight.
As stated before the Android version was driven by a personal need - not revenue. The IOS version on the other hand has to be driven by revenue (I am no IOS user and don't have a personal need for such an app).
Some thoughs on this...
The global mobile market is around 75% Android and 25% IOS. But that doesn't say much about the distribution of the OS amoungs Tello users.
Android phones on average are way cheaper than Iphones. So there is a tendency that IOS market shares are much lower in poor countries than in developed rich countries. Apple has a <5% market share in some low-income countries - but a 55% share in the US for example.
A drone (even little Tello) is luxury thing and very few are sold in Bangladesh or Botswana. The vast majority are sold in US, Canada and Central Europe. This is also where Apple's market share is much bigger than the global market share of 25% suggests.
And don't forget: Apple stores sell DJI drones including Tello. So its reasonable to assume that this distribution channel helps selling to Apple users.
Its really hard to guess how many Tello users are on IOS vs Android. I have seen polls on Facebook suggesting its about 50% IOS and 50% Andoid but the sample set is pretty small.
If these figures are correct an additional IOS version released a year ago would have been smart. But now?
The current situation is a bit different. We are about a year later in the product lifecycle compared to when TelloFpv was introduced. Tello is now very old and should have been replaced long ago. I guess nobody at Ryze / DJI expected such a long production run. Its still a drone without true competition but nobody could have guessed that at the release date.
Over the last year the app had a pretty good run and generated enough revenue to be "worth" the effort, but sales have been dropping sharply for the last 2-3 months. Some of this is caused by the appearance of a pirated APK that was cracked by a user of this forum - but I guess Tello's time is just slowly coming to an end.
A newly introduced IOS version would not have the time to generate similar revenue and simply won't pay off anymore. Too late
That said I started work on a new app that targets both Android and IOS. The app will not become a replacement for TelloFpv, its a completely different thing: much simpler, much smaller feature set, but portable to IOS. No clue if it will ever leave the workbench at all - right now its only a personal experiment and playground.
Still I think @volate!lo has confirmed “ Project X” which is related to an iOS AND Android app for the Tello...I can understand, why volatello refuses to develop an iOS-App Tello VPF. The problem is that Apple is making it significantly harder for app developers to bring apps to the appstore. The cost is significantly higher than at the Google Playstore and if you're unlucky, your time-consuming and cost-developed app is rejected by Apple. Without any comprehensible reason. Buy yourself a decent Android smartphone. They are much better than ios devices .
What are the main features of iOS project X app? What can we expect?There are two reasons for venturing into the Apple world:
One is hardware consistency and performance. I am a cheap guy when it comes to smartphones but I hate dealing with people using 6+ year old budget phones expecting stellar performance.
The other more important reason is the amount of software piracy in the Android world. Android makes it all too easy to hack an app and distribute it. An old version of TelloFpv has been circulating for 3 months now and I can see that very clearly in the revenue figures. A few releases ago I started adding really nasty pitfalls to make sure this does not happen again. But that isn't productive work - its wasted time that I'd rather spend developing some new functions.
Now Project X has a completely different architecture than TelloFpv, and large parts of it can be shared between IOS and Android. I will try to release on IOS but as mentioned by masju there is no guarantee that Apple accepts the app.