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- Dec 28, 2018
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Hey guys, I'm new to Tello dev and have a basic understanding of UDP. After looking at the (very thin) SDK documentation I am under the impression that the only kind of response sent from the Tello is a simple "OK" or "error" string. Is that really it? You don't even get an error code? Looking at the source code for the python, javascript and C# APIs out there I haven't noticed any sophisticated way of dealing with packet loss and congestion. From what I can tell you just send a simple command string and that's it, no packet Ids, acks or anything like that. Doesn't that cause problems in such real time application. I can see that not being a huge problem for sending stick commands but some commands like land or a one time all or nothing command. If the packet containing that command is lost, what happens? How are other devs dealing with that. Is there anything I need to know in regards to sending and receiving UDP packets to and from the Tello other than what is in the SDK docs.