Download here. Be sure to read the instructions.Hey there Krag. I am interested to test this, im currently using samsung galaxy s8+ Android 8.0.0. Would you mind sparing me the details?
aTello download page
Download here. Be sure to read the instructions.Hey there Krag. I am interested to test this, im currently using samsung galaxy s8+ Android 8.0.0. Would you mind sparing me the details?
One thing I noticed yesterday is that the video quality deteriorated during a flight. It was really good in the first part, but became very pixelated towards the end. The drone was very close during that time, so I would rule out insufficient wifi signal strength.I am still looking into why the video quality is low. The video is about 1/4 the size it should be.
what version of android is necessary to install it?
My theory is that you need to tell the drone "something" other wise it assumes the connection is weak and throttles to lowest setting.One thing I noticed yesterday is that the video quality deteriorated during a flight. It was really good in the first part, but became very pixelated towards the end. The drone was very close during that time, so I would rule out insufficient wifi signal strength.
Cool! I am glad you got it to work.Krag, I solved it!
Project clean save our life!
I can confirm Samsung S4 Active works well!
I think I had to bump it up to that level to get something with the video feed to work. I am not sure how many older phones are out there.minSdkVersion: '21'
targetSdkVersion: '22'
seems like it requires Android Lollipop (5.0+), not sure why though
That would make sense. It appears that it throttles to low when wifi is weak but does not automatically step up again when wifi gets better.My theory is that you need to tell the drone "something" other wise it assumes the connection is weak and throttles to lowest setting.
I think I had to bump it up to that level to get something with the video feed to work. I am not sure how many older phones are out there.
Hello Krag. First of all thank you for really good job.ill have a new version soon that will hopefully help track down the conversion crash.
Video is the same as in that screen shot. You see more of the view in 960x720. Its the same on the stock app. Flip between pic and video modes and you will see. It is square and does not fill the screen because it would crop the view. The point is to have the entire view on the screen when you are flying rather than cropping to fill the way the stock app does.
I don't have a ps4 controller but land button (options I think) was tested by someone. are you holding it down? For flips make sure you are holding either L2 or R2
Again if I fill the screen with the video feed it will be cropped. Why would you want less picture zoomed in? When you are flying you need to see as much as possible to keep from bumping into stuff.Hello Krag. First of all thank you for really good job.
I mean, that video doesn't max the screen in vertical direction as in the stock app. With Ps4 controller it works in following way: L2+Dpad is for landing. R2+Dpad for taking off. Options button is not functional. No flips are possible.
The virtual joysticks only show up when there isn't a joystick connected.Edit: Seems like the screenshots you posted show the app having virtual joysticks, but I don't see any. Is that a bug? (v0.8)
I'll try it. I seem to remember there was some reason it needed to be 5+ but I can't find it.Hi Krag, sadly SGS4 is the newest phone I have.
Anyway, I changed the manifest myself, and can confirm that allowing Android 4.3 (API level 18) is sufficient. The video feed is functional and tello is able to take off and land.
Sorry for my poor explanation. I mean not filling the screen completely, but scale it in that way, that one dimension is matching the screen size.Again if I fill the screen with the video feed it will be cropped. Why would you want less picture zoomed in? When you are flying you need to see as much as possible to keep from bumping into stuff.
Are you setting the joystick type to PS3?
That is what I am doing.Sorry for my poor explanation. I mean not filling the screen completely, but scale it in that way, that one dimension is matching the screen size.
ScaleX= screen height / video height
ScaleY= screen width / video width
ScaleVideo = min(ScaleX, ScaleY)
So the picture will be scaled to the max possible size without cropping.
Joystick is set to PS3/PS4
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